NEUROSHIFT vr
KEY ROL(S)
Director, Level Designer, 3D Artist and Programmer
gENERAL dESCRIPTION
A Virtual Reality experience (Meta Quest 2) where the player can detach their eyes as independent cameras. You take on the role of a blind woman in a cyber-futuristic world who undergoes eye treatment at DISPLACE CORPORATION. She is then subjected to physical tests to verify the new technology implanted in her.
Year
2025
GENRE
Puzle
PLATFORM
PC VR
sTATUS
Alpha (Unpublished)
tEAM
Ignacia Lobos
Brandon Hanson
Juan Pablo Rivera
David Contreras
WORK I DID
Director
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Team Presenter, Task Organization, Art Direction and Narrative Creation.
Level Design
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Hand-drawn sketches of puzzle progression
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Environment/level assembly
3D Art
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Reference research
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Lit modeling of the Upgrade Machine, Flying Platform, Eye Slot, Character Body (minor modifications), and Eyes (minor modifications).
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Animation of the character's hands.
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Texturing of the models (base color + others).
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Transfer of models to Unity and implementation.
Programming
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Environment Mechanics: Sliding Doors, Elevator, Eye Reader, Character Voices.
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Puzzle Mechanics: Activate 3 slots to open the door (level 2).
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Animator (NPCs and puzzle objects)
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Triggers with conditions to activate audio.


















