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​NEUROSHIFT vr

KEY ROL(S)

Director, Level Designer, 3D Artist and Programmer

gENERAL dESCRIPTION

A Virtual Reality experience (Meta Quest 2) where the player can detach their eyes as independent cameras. You take on the role of a blind woman in a cyber-futuristic world who undergoes eye treatment at DISPLACE CORPORATION. She is then subjected to physical tests to verify the new technology implanted in her.

Year

2025

GENRE

​Puzle

PLATFORM

​PC VR

sTATUS

Alpha (Unpublished)

tEAM

Ignacia Lobos
Brandon Hanson

Juan Pablo Rivera

David Contreras

WORK I DID

Director

  • Team Presenter, Task Organization, Art Direction and Narrative Creation.

Level Design​

  • Hand-drawn sketches of puzzle progression

  • Environment/level assembly

3D Art

  • Reference research

  • Lit modeling of the Upgrade Machine, Flying Platform, Eye Slot, Character Body (minor modifications), and Eyes (minor modifications).

  • Animation of the character's hands.

  • Texturing of the models (base color + others).

  • Transfer of models to Unity and implementation.

Programming

  • Environment Mechanics: Sliding Doors, Elevator, Eye Reader, Character Voices.

  • Puzzle Mechanics: Activate 3 slots to open the door (level 2).

  • Animator (NPCs and puzzle objects)

  • Triggers with conditions to activate audio.

created models

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