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IGNACIALOBOS

Game Design // 3D Artist // Level Design // Sound Design

TOP 5 - PROjects

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1°

LÍNEA 0

Survival horror, puzzles, liminal
Key role(s): Game Director, Art Director, 3D/2D Artist, Writer, Level Designer, Sound Director

Luis is a young adult who, following a strange subway ride, wakes up in an empty, distorted dimension. In this place, unknown entities constantly harass him, hindering his search for a way out. Among them is "The Mimic," a presence that confronts Luis with fragments of a past he tried to forget, slowly driving him toward madness.

The player explores—from a first-person perspective—various stations inspired by the Santiago Metro, as well as areas normally inaccessible to the public. Exploration is driven by a mix of curiosity and unease as the player solves puzzles and flees from entities that were once human; their traumas and loss of consciousness transformed them into manifestations of their own worst fears.

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2°

NEUROSHIFT VR

VR experience, puzzles

Key role(s):  Director, programmer, 3D artist

In a futuristic world, a visually impaired girl undergoes an experimental treatment to regain her sight, subjecting her to various tests.

The player can interact with her eyes—removing and manipulating them like independent cameras—to explore multiple viewpoints simultaneously, uncover hidden details, and solve puzzles.

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3°

OVERHAUL

Hacknslash, action/adventure

Key role(s):  narrative, level design, 3D artist, sound design

A small 90s video game company sells one of its major projects to other developers due to financial troubles; the new owners begin modifying the title to replace it with a version featuring higher resolution. Inside the original game, the characters witness these alterations and begin to be slowly replaced, prompting heroes and villains alike to join forces to put an end to this new era. Among them is the player, controlling a fighter introduced into the game. Unaware of the replacement process underway, he must fight to reclaim what was stolen from him: his abilities. A voiceover attempts to stop him at all costs, and—in *Souls*-like combat—the player faces enemies and bosses from the original game while contending with a specific handicap imposed upon him.

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4°

circinus

adventure/platformer

key role(s):  3D artist, level design, sound design, technical artist

In Circinus, you play as a nature explorer with a passion for astronomy. An unprecedented astronomical event has altered the world: the stars have abandoned their constellations and scattered across the city of Aurora.

The natural balance has been disrupted, and strange phenomena are affecting the environment. Your mission is to retrieve the lost stars and return them to their rightful place in the sky.

To succeed, you must traverse shifting landscapes and overcome challenges to reach the Foster Observatory at the mountain's summit.

Can you restore celestial order and bring harmony back to the world?

5°

INDIVIDUAL WORK

KEY ROLE(S): Storyboard, Programmer, 3D Artist, Audio, VFX

This project began as a university assignment to create a diorama but evolved into a cinematic sequence, with fear as the central theme.

All assets were created from scratch (in Blender), while camera movements, post-processing, VFX, and animations were handled in Unity.

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