OVERHAUL
key role(s)
Narrative, 3D Artist, Level Design, Sound Design, and 2D Artist.
general description
A small 90s video game company sells one of its major projects to other developers, who begin modifying the title to replace it with a higher-resolution version. Inside the original game, the characters witness these alterations and begin to be slowly replaced; consequently, heroes and villains alike join forces to put an end to this new era. Among them is the player, controlling a fighter who enters the game—replacing the princess (the original protagonist's mistress) and sowing chaos in the process. Unaware of the replacement taking place, the player must fight to reclaim what was stolen: their abilities. A voiceover attempts to stop them at all costs, and—in *Souls*-like combat—the player faces the original game's enemies and bosses while contending with a forced disadvantage.
YEAR
2024
GENRE
HacknSlash
PLATFORM
PC
sTATUS
Alpha Available / itch.io
team
Ignacia Lobos
Diego Bravo
Michelle Maldonado
Andrés Arluciaga
Alejandra Rebolledo
Juan Pablo Aredondo
WORK I DID
Narrative
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Support in narrative creation.
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Writer for boss dialogue.
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Comprehensive narrative documentation (GDD).
Level Design
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Hand-drawn sketches of all game levels/worlds, including bases, spawn points, obstacles, and power-ups.
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Modeling of bases for all levels in the Dead Forest and Swamp worlds.
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Decorative layout of the levels.
3D Art
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Searching for reference materials.
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3D modeling of decorative elements: skulls, logs, dwellings, rocks, and bridges.
Sound Designe
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Composition of audio demos.
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Full creation of all sound effects (SFX).
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Full creation of all game soundtracks and background music.
2D Art
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Assistance with pixel art animations for enemies.




















